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Lineamientos para autores de Objetos de Aprendizaje

Recomiendo leer el trabajo monográfico titulada Guideline for authors of Learning Objects escrito por Rachel S. Smith de  la organización The New Media Consortium. Está disponible (bajo licencia Creative Commons License) desde el siguiente enlace Download the Guidelines for Authors of Learning Objects (32 pages; 1.6 Mb; PDF)

Summary of guidelines

Designing to Enable Learning

  • Keep your educational goal in focus.
  • Choose meaningful content that directly supports your educational goal.
  • Present content in appropriate ways.
  • Select appropriate activity structures.
  • Consider assessment issues.

Designing the Learner’s Experience: Graphic Design Guidelines

  • Each page or screen should be visually balanced.
  • Use physical placement on the screen or page to establish and strengthen visual relationships between items.
  • Select one or two visual elements and use them throughout the piece to create a sense of rhythm.
  • If elements in your design are not the same, make them very different (not just slightly different) to create contrast.
  • All elements should work together to create a harmonious whole.

Designing the Learner’s Experience: Usability Guidelines

  • Be consistent in the use of design elements, language, formatting, appearance, and functionality.
  • Allow learners to control their interactions; give them the freedom to choose how to complete tasks.
  • Follow established standards of design and use conventions that are familiar to learners.
  • Simplify the design wherever possible, and stick to basic principles of aesthetics.

Designing for Accessibility

  • Design for device independence.
  • Provide alternative formats for visual and auditory content.
  • Allow learners to control moving content.

Designing for Reusability

  • Solve the copyright problem for others who want to reuse your materials.
  • Make sure your learning object is self-contained and can stand on its own.
  • Design your learning object so it may be used by a diverse audience.

Designing for Interoperability: Adding Metadata

  • Include appropriate metadata in learning objects you author.
  • When you add learning objects to a collection or library, provide requested metadata information.

Choosing a Technology and Development Tools

  • Choose a technology and a tool your primary developer is comfortable using (or learning).
  • Choose a technology that supports the features you want to include in your learning object.
  • Choose a tool that is supported by your institution’s instructional technology staff, if applicable.
  • Choose a tool you can afford.

Care and Feeding of Your Learning Objects

  • House your learning objects on a secure, stable computer with permanent Internet access.
  • Provide contact information, copyright and use licenses, technical requirements, and version information. Keep these current.
  • Provide sample assignments, usage tips, links to related resources, and other support material.

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A continuacion reproduzco el indice del contenido de esta monografia.

Introduction1

Placing Learning Objects in Context1

Defining Learning Objects 1

Our Working Definition 1

Why Do People Use Digital Learning Objects? 2

How Do People Use Learning Objects? 2

Why Do People Make Learning Objects? 3

What Are the Issues? 3

Should You Create a Learning Object? Some Pertinent Questions 4

What educational problem are you trying to solve?4.

How will your learning object be used? 4

What copyright and intellectual property questions should you consider?5

What resources are at your disposal?6

Creating Learning Objects: Some Practical Advice 7

Designing to Enable Learning 7

Designing the Learner’s Experience 10

Graphic Design Guidelines10..

Usability Guidelines 12

Designing for Accessibility13

Designing for Reusability 14

Designing for Interoperability: Adding Metadata15

Metadata Specifications 16

Benefits of Metadata 16

Metadata Guidelines17

Where to Start? Gathering Requirements 17

Methods for Gathering Requirements17

Choosing a Technology and Development Tools18

Marketing Learning Objects 19

Repositories & Libraries 19

Care and Feeding of Your Learning Objects 19

Evaluating Found Learning Objects 20

Parting Thoughts 20

Summary of Guidelines 21

References 22

Advisory & Editorial Board23

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